Dark Mythos Game Paper
πŸ‡ΊπŸ‡Έ Game Paper (english)
πŸ‡ΊπŸ‡Έ Game Paper (english)
  • πŸ“–General
    • ⚠️Disclaimer
    • Introduction
    • Game & Explorer
    • Auto-Battler
    • Tech Details
  • πŸ”₯Elements
    • General
    • Element Cycle & Element damage
    • Attack Bonus through Elements
  • πŸƒCards
    • General: Gaming Cards
    • General: Item Cards
    • Defense & Health Bar
    • Races
    • Professions & Abilities
  • βš”οΈLeague System
    • Structure
    • League Points
  • πŸ’ŽXP-Level-System
    • Profile Level System
  • 🐲The Game
    • Game-Base
    • Deck Builder
    • Mythics
    • Preparation phase
      • Elementary Chain
      • Willpower
      • Points system
    • Gameplay
      • Formation: Arrow
      • Formation: Turtle
      • Formation: Cross
  • πŸ”—Useful Links
    • Dark Mythos Website
    • Dark Mythos Explorer
    • Twitter
    • Join Discord
    • Medium
Powered by GitBook
On this page
  1. The Game
  2. Preparation phase

Elementary Chain

PreviousPreparation phaseNextWillpower

Last updated 1 year ago

Four random elements are drawn at the start of a match. The arrangement of the elements is also random. This results in the so-called "elementary chain".

The game principle is based on a rotating sequence of elements in the chain. Each party in a match receives an active element. At the start of each round within a match, the actively selected elements are moved forward by one position. The opponents are always separated by one element.

For the tactical approach, it is important to play with foresight and to plan the use of certain gaming cards and item cards and their elements well in advance.

Example:

  • Round 1 Player: FIRE Opponent: ICE

  • Round 2 Player: SPIRIT Opponent: Dark

  • Round 3 Player: ICE Opponent: FIRE

  • Round 4 Player: DARK Opponent: SPIRIT

  • Round 5 - Rotation starts from the beginning Player: FIRE Opponent: ICE

🐲