Dark Mythos Game Paper
πŸ‡ΊπŸ‡Έ Game Paper (english)
πŸ‡ΊπŸ‡Έ Game Paper (english)
  • πŸ“–General
    • ⚠️Disclaimer
    • Introduction
    • Game & Explorer
    • Auto-Battler
    • Tech Details
  • πŸ”₯Elements
    • General
    • Element Cycle & Element damage
    • Attack Bonus through Elements
  • πŸƒCards
    • General: Gaming Cards
    • General: Item Cards
    • Defense & Health Bar
    • Races
    • Professions & Abilities
  • βš”οΈLeague System
    • Structure
    • League Points
  • πŸ’ŽXP-Level-System
    • Profile Level System
  • 🐲The Game
    • Game-Base
    • Deck Builder
    • Mythics
    • Preparation phase
      • Elementary Chain
      • Willpower
      • Points system
    • Gameplay
      • Formation: Arrow
      • Formation: Turtle
      • Formation: Cross
  • πŸ”—Useful Links
    • Dark Mythos Website
    • Dark Mythos Explorer
    • Twitter
    • Join Discord
    • Medium
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On this page
  1. The Game
  2. Gameplay

Formation: Arrow

PreviousGameplayNextFormation: Turtle

Last updated 1 year ago

This formation offers a balance between offence and defence. Each card has maximum attacking options, but is vulnerable in all ranks. This promises a balanced playing experience. The tank guards important melee cards so that they can concentrate on dealing damage while the tank is active. Half of the ranged cards are shielded so that they can both strategise and attack.

The auto-battler plays the following formation sequence:

Sequence
Card
Slot
Row

1

1

Range

Row 1

2

2

Melee

Row 2

3

1

Range

Row 2

4

3

Tank

Row 3

5

2

Range

Row 3

6

3

Tank

Row 4

7

4

Melee

Row 4

8

4

Melee

Row 5

9

5

Range

Row 5

10

5

Range

Row 6

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