Dark Mythos Game Paper
πŸ‡ΊπŸ‡Έ Game Paper (english)
πŸ‡ΊπŸ‡Έ Game Paper (english)
  • πŸ“–General
    • ⚠️Disclaimer
    • Introduction
    • Game & Explorer
    • Auto-Battler
    • Tech Details
  • πŸ”₯Elements
    • General
    • Element Cycle & Element damage
    • Attack Bonus through Elements
  • πŸƒCards
    • General: Gaming Cards
    • General: Item Cards
    • Defense & Health Bar
    • Races
    • Professions & Abilities
  • βš”οΈLeague System
    • Structure
    • League Points
  • πŸ’ŽXP-Level-System
    • Profile Level System
  • 🐲The Game
    • Game-Base
    • Deck Builder
    • Mythics
    • Preparation phase
      • Elementary Chain
      • Willpower
      • Points system
    • Gameplay
      • Formation: Arrow
      • Formation: Turtle
      • Formation: Cross
  • πŸ”—Useful Links
    • Dark Mythos Website
    • Dark Mythos Explorer
    • Twitter
    • Join Discord
    • Medium
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  1. The Game
  2. Gameplay

Formation: Turtle

PreviousFormation: ArrowNextFormation: Cross

Last updated 1 year ago

This formation is compact and focuses on defence. You sacrifice two attacks for improved protection. Your ranged cards are completely shielded and focus exclusively on healing and ranged attacks. Only half of your melee cards can be attacked, but they are well protected.

The auto-battler plays the following formation sequence:

Sequence
Card
Slot
Row

1

2

Range

Row 2

2

1

Melee

Row 2

3

3

Range

Row 3

4

2

Tank

Row 3

5

1

Range

Row 3

6

3

Tank

Row 4

7

4

Melee

Row 4

8

5

Melee

Row 4

9

4

Range

Row 5

10

5

Range

Row 5

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