Defense & Health Bar

Each gaming card has two life stats: defense (shield) and health (life). Defense is attacked first, so it protects health (unless Pierce Damage is used). As soon as the defense is used up due to damage, health is lost. Once health hits zero, the card is considered destroyed.

There is an additional factor for defense: armor penetration. It is used when the defence will reach zero on an incoming hit.

Armor penetration

By default, defense to health penetration is active; the defence can be penetrated.

Example: Defence 100, life 1000 The card is hit with 500 damage. The defence energy initially drops to 0. The active armour penetration reduces the life energy by the remaining damage of 400 (attack 500 = defence -100, life -400)

Disabled Armor Penetration

The armor cannot be penetrated. In case of cards with Guardian profession, the armor penetration is disabled.

Example: Defence 100, Life 1000 An attack with 500 hits the card, the defence is 0 after this attack, the life is still 1000 (attack 500=defence -100, life -0).

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