Races

Each gaming card is assigned to a specific race, which can be viewed in the Explorer under the card details.

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All races of the cards are currently in the testing phase and have not yet been finalized. For this reason, it is currently only possible to reveal a limited amount of details about these abilities.

Races grant one‑time team auras at battle start, based on how many cards of that race you field (2 / 3 / 4+). The aura applies team‑wide.

Race
2 units
3 units
4 units

Askera

Health +5%, Crit +7%

Health +10%, Crit +14%

Health +15%, Crit +21%

Dragoi

Attack +5%, Health +5%

Attack +10%, Health +10%

Attack +15%, Health +15%

Durin

Defense +10%, Defense DR +8%

Defense +20%, Defense DR +16%

Defense +30%, Defense DR +24%

Elvari

Defense DR +12%, Pierce +15%

Defense DR +24%, Pierce +30%

Defense DR +36%, Pierce +45%

Mindary

Health DR +10%, Pierce +8%

Health DR +20%, Pierce +16%

Health DR +30%, Pierce +24%

Necro

Lifesteal +8%, Health +7%

Lifesteal +16%, Health +14%

Lifesteal +24%, Health +21%

Skrims

Attack +5%, Crit +6%

Attack +10%, Crit +12%

Attack +15%, Crit +18%

Terraq

Health +5%, Defense +6%

Health +10%, Defense +12%

Health +15%, Defense +18%

Thraul

Attack +8%, Pierce +10%

Attack +16%, Pierce +20%

Attack +24%, Pierce +30%

Vitax

Defense +14%, Lifesteal +8%

Defense +28%, Lifesteal +16%

Defense +42%, Lifesteal +24%

Voitra

Health DR +5%, Lifesteal +7%

Health DR +10%, Lifesteal +14%

Health DR +15%, Lifesteal +21%

DR = Damage Reduction; Pierce = armor‑ignoring damage.

Quick tips: 2‑card auras are efficient early; 3–4 cards stack strongly but reduce flexibility. Examples: Durin (walls) with Thraul (armor‑break) or Voitra (sustain) with Informer/Wizard (pick/split).

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