Races
Each gaming card is assigned to a specific race, which can be viewed in the Explorer under the card details.
All races of the cards are currently in the testing phase and have not yet been finalized. For this reason, it is currently only possible to reveal a limited amount of details about these abilities.
Races grant one‑time team auras at battle start, based on how many cards of that race you field (2 / 3 / 4+). The aura applies team‑wide.
Askera
Health +5%, Crit +7%
Health +10%, Crit +14%
Health +15%, Crit +21%
Dragoi
Attack +5%, Health +5%
Attack +10%, Health +10%
Attack +15%, Health +15%
Durin
Defense +10%, Defense DR +8%
Defense +20%, Defense DR +16%
Defense +30%, Defense DR +24%
Elvari
Defense DR +12%, Pierce +15%
Defense DR +24%, Pierce +30%
Defense DR +36%, Pierce +45%
Mindary
Health DR +10%, Pierce +8%
Health DR +20%, Pierce +16%
Health DR +30%, Pierce +24%
Necro
Lifesteal +8%, Health +7%
Lifesteal +16%, Health +14%
Lifesteal +24%, Health +21%
Skrims
Attack +5%, Crit +6%
Attack +10%, Crit +12%
Attack +15%, Crit +18%
Terraq
Health +5%, Defense +6%
Health +10%, Defense +12%
Health +15%, Defense +18%
Thraul
Attack +8%, Pierce +10%
Attack +16%, Pierce +20%
Attack +24%, Pierce +30%
Vitax
Defense +14%, Lifesteal +8%
Defense +28%, Lifesteal +16%
Defense +42%, Lifesteal +24%
Voitra
Health DR +5%, Lifesteal +7%
Health DR +10%, Lifesteal +14%
Health DR +15%, Lifesteal +21%
DR = Damage Reduction; Pierce = armor‑ignoring damage.
Quick tips: 2‑card auras are efficient early; 3–4 cards stack strongly but reduce flexibility. Examples: Durin (walls) with Thraul (armor‑break) or Voitra (sustain) with Informer/Wizard (pick/split).
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