Races

Each gaming card is assigned to a specific race, which can be viewed in the Explorer under the card details.

All races of the cards are currently in the testing phase and have not yet been finalized. For this reason, it is currently only possible to reveal a limited amount of details about these abilities.

Races grant one‑time team auras at battle start, based on how many cards of that race you field (2 / 3 / 4+). The aura applies team‑wide.

Race
2 units
3 units
4 units

Askera

Health +5%, Crit +7%

Health +10%, Crit +14%

Health +15%, Crit +21%

Dragoi

Attack +5%, Health +5%

Attack +10%, Health +10%

Attack +15%, Health +15%

Durin

Defense +10%, Defense DR +8%

Defense +20%, Defense DR +16%

Defense +30%, Defense DR +24%

Elvari

Defense DR +12%, Pierce +15%

Defense DR +24%, Pierce +30%

Defense DR +36%, Pierce +45%

Mindary

Health DR +10%, Pierce +8%

Health DR +20%, Pierce +16%

Health DR +30%, Pierce +24%

Necro

Lifesteal +8%, Health +7%

Lifesteal +16%, Health +14%

Lifesteal +24%, Health +21%

Skrims

Attack +5%, Crit +6%

Attack +10%, Crit +12%

Attack +15%, Crit +18%

Terraq

Health +5%, Defense +6%

Health +10%, Defense +12%

Health +15%, Defense +18%

Thraul

Attack +8%, Pierce +10%

Attack +16%, Pierce +20%

Attack +24%, Pierce +30%

Vitax

Defense +14%, Lifesteal +8%

Defense +28%, Lifesteal +16%

Defense +42%, Lifesteal +24%

Voitra

Health DR +5%, Lifesteal +7%

Health DR +10%, Lifesteal +14%

Health DR +15%, Lifesteal +21%

DR = Damage Reduction; Pierce = armor‑ignoring damage.

Quick tips: 2‑card auras are efficient early; 3–4 cards stack strongly but reduce flexibility. Examples: Durin (walls) with Thraul (armor‑break) or Voitra (sustain) with Informer/Wizard (pick/split).

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