Dark Mythos Game Paper
πŸ‡ΊπŸ‡Έ Game Paper (english)
πŸ‡ΊπŸ‡Έ Game Paper (english)
  • πŸ“–General
    • ⚠️Disclaimer
    • Introduction
    • Game & Explorer
    • Auto-Battler
    • Tech Details
  • πŸ”₯Elements
    • General
    • Element Cycle & Element damage
    • Attack Bonus through Elements
  • πŸƒCards
    • General: Gaming Cards
    • General: Item Cards
    • Defense & Health Bar
    • Races
    • Professions & Abilities
  • βš”οΈLeague System
    • Structure
    • League Points
  • πŸ’ŽXP-Level-System
    • Profile Level System
  • 🐲The Game
    • Game-Base
    • Deck Builder
    • Mythics
    • Preparation phase
      • Elementary Chain
      • Willpower
      • Points system
    • Gameplay
      • Formation: Arrow
      • Formation: Turtle
      • Formation: Cross
  • πŸ”—Useful Links
    • Dark Mythos Website
    • Dark Mythos Explorer
    • Twitter
    • Join Discord
    • Medium
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  1. Cards

Professions & Abilities

Each card has a specific profession that comes with two different skills. Before the start of a game round, the player can choose one of these two skills.

All of the cards' abilities are currently in the testing phase and have not yet been finalized. For this reason, it is currently only possible to reveal a limited amount of details about these abilities.

Profession
Available skills
Icon

Summoner

  1. Self resurrect [after defense] Self-resurrect once (only health restored)

  1. Resurrect [before attack] Bring back last broken card once instead of attacking (only health restored)

Warrior

-

-

Wizard

  1. Fire ball [after attack] Deal additional x% damage to health

  1. Splash & hide [after attack] Deal additional x% damage to all adjacent cards and move to back row (once per round)

Informer

-

-

Supporter

-

-

Analyst

  1. Counter attack [after defense] Revenge, hit enemy with 20% of attack directly

  1. Anti tank [after attack] Deal additional 20% damage to random tank card

Linker

-

-

Herbalist

  1. Life steal [after attack] Drain 10% health from enemy and heal self

  1. Team heal [before attack] Heal all cards by 15% of maximum health

Guardian

-

-

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Last updated 1 year ago

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