Dark Mythos Game Paper
πŸ‡ΊπŸ‡Έ Game Paper (english)
πŸ‡ΊπŸ‡Έ Game Paper (english)
  • πŸ“–General
    • ⚠️Disclaimer
    • Introduction
    • Game & Explorer
    • Auto-Battler
    • Tech Details
  • πŸ”₯Elements
    • General
    • Element Cycle & Element damage
    • Attack Bonus through Elements
  • πŸƒCards
    • General: Gaming Cards
    • General: Item Cards
    • Defense & Health Bar
    • Races
    • Professions & Abilities
  • βš”οΈLeague System
    • Structure
    • League Points
  • πŸ’ŽXP-Level-System
    • Profile Level System
  • 🐲The Game
    • Game-Base
    • Deck Builder
    • Mythics
    • Preparation phase
      • Elementary Chain
      • Willpower
      • Points system
    • Gameplay
      • Formation: Arrow
      • Formation: Turtle
      • Formation: Cross
  • πŸ”—Useful Links
    • Dark Mythos Website
    • Dark Mythos Explorer
    • Twitter
    • Join Discord
    • Medium
Powered by GitBook
On this page
  1. General

Auto-Battler

Why do we use the "Auto-Battle" concept?

Auto-battle mode, also known as auto-play mode, is a function that allows players to run game content automatically without having to constantly intervene manually.

In our increasingly fast-paced gaming world, the consumption of content and games should be as easy as possible and without any waiting time. This is why we have opted for this concept. The game itself takes place automatically, the player only has to intervene in the round preparations and work out their strategy. There is no waiting time to find the right opponent.

Advantages at a glance:

  • No time-consuming consumption necessary

  • Games can be started and ended at any time

  • Games in progress can be interrupted at any time and resumed at another time

  • Device-independent game progress: ongoing games can be continued from anywhere without losing game progress

PreviousGame & ExplorerNextTech Details

Last updated 1 year ago

πŸ“–