# Gaming Cards

<figure><img src="https://lh7-us.googleusercontent.com/MlTwEMa5vcbHtC0U3uAqgb9hrNfmxO95dTkErIxoPnUq-5mrEWFFouhbxDPcZDJnJxqJ_tpsZg0urE-EvjkNWYEWU1bOm09-s66Mk2iRH318iAa4qdKrPqP9G2_lL8TWaRqs0p6KrCaQ-U4bIi0sYQ" alt=""><figcaption><p>Structure of a gaming card</p></figcaption></figure>

Gaming cards are the fighters of Veiling Darkness. Primary stats:

* **Attack** – damage dealt on a turn.
* **Defence** – armor that absorbs damage before health. When defence reaches zero, further damage spills into health.
* **Health** – life energy; if it hits zero, the card is destroyed (it returns after the battle).

Each card also has a **race** (team auras), a **profession** (defines passive/active effects), and an **element** (damage interactions). Each card can carry **up to three items** of **any** type.

The gaming cards have a constant structure. On the left-hand side is the item area with three item slots. The different item types are explained in more detail in the next chapter.


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